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Víctor Tirado Fernández

Go Out There And Take This Useless World For All You Can Get.

Project overview

Hi, I am Víctor Tirado Fernández and during this project I have been contributing to the art team.

My main role has been asset creation for the levels, also I help to rig and animate, to create assets we followed a pipeline to get it. From 3DMax we created the low poly, after this we imported it to Zbrush to give details, and finally it was texturized in Substance Painter. If you are interested to see in detail the pipeline, Click here

Contribution


Project overview

Most of the time I have been creating assets. At the begging while we were learning the pipeline, we didn't do it from the beginning, so we choose between modeling, sculpt or texturize.

In the following photos/GIF it can be seen the progression during the project.

Barrel Low Poly

Barrel High Poly

Another barrel High Poly



Fences:



Animations

Most of the animations are taken from Mixamo, but some specials like environment or the first ghoul iteration is made by us. In this case, i did some idle plants and the attack and stunned of ghoul

Ghoul attack animation

Ghoul stun animation

Swamp idle animation

Textures


Finally here is my contribution texturing some enemies. The Leshen and the drowned model was made by Sergio and the Nilfgard Soldier by Enric.