Hello I'm Ivan, engine and gameplay programmer!
At the beginning of the development I was more focused on the engine part, during which I implemented together with another partner the audio part of our engine. Later I was moved to gameplay where I programmed the game camera, audio systems and another features of our game. I have also managed the Wwise Audio project of our game and I've added audio assets.
The camera system was thought by the designers so that there were different specific shots to accentuate the narrative of the game. That is why we decided to choose to create the camera system from triggers which contain the information of the previous and next shot, such as the type, angles, distance, among other parameters.