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Aitor Vélez Tolosa

This was supposed to be a frozen game

Project overview

I'm Aitor Vélez, and in this project I've been in the art team. During all the project, the majority of my tasks have been related to 3D prop creation, involving all the process, modeling,sculpting and texturing. I have also participated in 3D rigging and animation.

Used Software

In order to create all 3D models we have worked with the following software:

- 3ds Max 2019 for modelling.

- Zbrush for sculpting.

- Substance Painter for texturing.

- Marmoset for rendering the objects.

Contribution


My Work

At the beggining of the project, we started to look for referencees in for the art feel and style that we wanted to have in the levels. We also created an asset list that allowed us to have a limited number of doable assets.

Later I was part of a team that was meant to redesign the main character, Geralt. After setteling all the art style we wanted for the game, we started to establish an asset creation pipeline, I started to work mainly on asset creation, which has been my main task during the project.

I also worked on animation and texturing the map and other assets.

Asset Creation

Animation

Environment and enemies animation

In the game almost all the animations were took from the tool Mixamo, but some of them were made by us. Environment animations and enemies animation were done by art team members.I did environment animations, and also I rigged the Ghoul, and did its running animation.

Texturing

All the assets have been textured using Substance Painter, but in this section of the web are the assets that have been texutred by me, but not modelled.